module Custom {

	export class SceneMngEvent extends egret.Event {
		static LOGO: string = 'date';
		static LEVEL: string = 'level';
		static GameMain: string = 'Main';
		
		public constructor(type: string, data?: any, bubbles: boolean=false, cancelable: boolean=false) {			
			super(type, bubbles, cancelable, data);
		}
	
	}
}